Magic champion turned game designer Justin Gary on creativity as process, testing assumptions, fear-setting, and building games and companies.

Justin Gary — Former Magic: The Gathering U.S. National and World champion turned game designer; founder of Stone Blade Entertainment, creator of Ascension, SolForge, Bakugan, and Bad Beets, and host of the Think Like a Game Designer podcast.
Justin Gary traces his path from competitive laser tag and high school debate to winning the Magic: The Gathering U.S. National Championship at 17 and later the team World Championship, then walking away from NYU Law to design games. He breaks down his six-step 'core design loop' for creativity, the discipline of surfacing and inverting assumptions, and why ugly, fast prototypes beat polished ones. He shares the launch of Ascension, the near-bankruptcy of the digital game SolForge, and what he learned about risk, pricing, playtesting, and choosing the right game to play. Tim Ferriss connects many of these ideas to fear-setting, testing publishing assumptions, and his own trade-show and book-feedback experiences.
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Justin Gary
“listening to at least one, maybe two interviews with Richard on your podcast, Think Like a Game Designer” — Tim Ferriss 00:21:06Find it on Amazon
Roger von Oech (inferred)
“I read some great books on creativity, A Whack on the Side of the Head is one I'd recommend.” — Justin Gary 00:37:59Find it on Amazon
WorkFlowy (inferred)
“I am a huge fan of, in particular, an app called Workflowy. And it's a totally free app, and it's basically a series of nested lists.” — Justin Gary 00:55:06Find it on Amazon
Stone Blade Entertainment (inferred)
“one of the games I'm most well known for is a deck-building game called Ascension. Been around for 13 years.” — Justin Gary 00:58:48Find it on Amazon
Rio Grande Games (inferred)
“there was another deck-building game called Dominion, which was released. It was the first of its category. And I fell in love with that game.” — Justin Gary 00:59:18Find it on Amazon
Upper Deck (inferred)
“I had an opportunity to lead a project that was the World of Warcraft miniatures game.” — Justin Gary 01:05:12Find it on Amazon
Tim Ferriss
“this is where I first read The 4-Hour Workweek, so this is actually was super impactful for me in being very efficient using 80/20 principles” — Justin Gary 01:07:18Find it on Amazon
Stone Blade Entertainment (inferred)
“I made this game called SolForge with Richard Garfield, the guy that created Magic. And we did this over a decade ago, and we made it as a digital trading card game.” — Justin Gary 00:45:16Find it on Amazon
Stone Blade Entertainment (inferred)
“the new version of SolForge, called SolForge Fusion, is now a physical card game that has this new technology built into it” — Justin Gary 00:45:30Find it on Amazon
Stone Blade Entertainment (inferred)
“I had a game I launched years later called Bad Beets, B-E-E-T-S. It's a kind of play on the poker term of bad beats” — Justin Gary 01:30:09Find it on Amazon
Spin Master
“I make a game called Bakugan, which is a toy-based game for kids” — Justin Gary 01:23:16Find it on Amazon
Stone Blade Entertainment (inferred)
“We made Ascension Tactics, which is an Ascension miniatures game, which we did another expansion to that.” — Justin Gary 01:47:46Find it on Amazon
Justin Gary
“I have a thing, The Level Up Journal, which I've made, which I've got, it just has a journal that just fits in your pocket” — Justin Gary 02:00:37Find it on Amazon
Discord (inferred)
“the nice thing about Discord is, one, it's very easy to use, you can just start up a channel for free, you can have voice chat and text chat” — Justin Gary 02:04:21Find it on Amazon