Epic Games founder Tim Sweeney on Fortnite, Unreal Engine, the metaverse, the Verse language, and his antitrust fight with Apple.

Tim Sweeney — Legendary video game programmer and founder/CEO of Epic Games. He created Unreal Engine and Fortnite, technologies that revolutionized game development and play.
Tim Sweeney traces his journey from teaching himself to program on an IBM PC at age 11, through 10,000+ hours of hobby coding, to founding Epic Games in 1991 and shipping his first game ZZT. He explains the technical evolution of Unreal Engine across five generations, covering breakthroughs like Nanite micropolygon geometry, Lumen global illumination, volumetric fog, and the immense difficulty of rendering realistic digital humans. He details Fortnite's origin and its explosive scaling to millions of concurrent users, then lays out his vision for an interoperable metaverse built on the new Verse functional-logic programming language and transactional concurrency. Sweeney also delivers a forceful critique of Apple and Google's app store monopolies and 30% fees, defends Epic Games Store's strategy, and reflects on fun, artistry, and what gives him hope about humanity.
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Matthew Ball
“Matthew Ball has been really helpful. was a a great he wrote a really great book that I recommend people check out. There's an updated version.” — Tim Sweeney 03:25:15Find it on Amazon
Gavin Eisenbeisz (Two Star Games) (inferred)
“I saw uh can highly recommend it's it's great. Choo Choo Charles is a great video game. Uh Gavin Eisenb he uh great guy.” — Lex Fridman 03:25:46Find it on Amazon
Larian Studios (inferred)
“a recent game Balders's Gate 3 that was really incredible piece of work and art and doing uh a lot of innovative stuff again in the single player domain” — Lex Fridman 04:12:42Find it on Amazon
Rockstar Games (inferred)
“Skyrim, Red Dead Redemption. Red Dead is great. Yeah. like there's an entire ecology simulator in there.” — Lex Fridman 04:13:12Find it on Amazon
Tim Sweeney / Epic Games
“your the writing of your first big video game uh ZZT. What was it like? What was the technical challenges?” — Tim Sweeney 00:17:12Find it on Amazon
Tim Sweeney / Epic Games
“I had to move to C um, for my second game, Joel of the Jungle, Nintendo style platformer.” — Tim Sweeney 00:48:25Find it on Amazon
Epic Games
“it was a combination of a bunch of people uh who came together to make Unreal. I'd initially volunteered to make the 3D editor” — Tim Sweeney 00:41:03Find it on Amazon
Epic Games
“Can you explain the origin story of Fortnite? Well, Fortnite has humble beginnings. Um, in 2011” — Tim Sweeney 02:23:25Find it on Amazon
Epic Games
“Gears of War is this like incredible like shows off the graphics to the fullest different than the artistic style of Fortnite” — Tim Sweeney 02:24:57Find it on Amazon
James Schmaltz / Epic Games
“James Schmaltz who' made Epic Pinball. Epic Pinball. Now, that wasn't a crazy game. This was one of the 2D sharer games.” — Tim Sweeney 00:41:34Find it on Amazon
Cliff Bleszinski / Epic Games
“Like Chaz Jackrabbit was Cliff Buzzinski, a high school kid in California, had made a really cool adventure game together with Arian Brucey” — Tim Sweeney 00:36:25Find it on Amazon